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Rpg maker mv make custom character sprites
Rpg maker mv make custom character sprites






rpg maker mv make custom character sprites

I learned most things by looking at how the RTP does it and testing things out with my own art. Making my own tiles and sprites is the reason I like RPG Maker. Aside from that, just look at what each character frame is doing in your maker's default walk sprites and mimic those motions in your art.Īlso there's other people who make commercially usable RTP replacements.īut, as Soul Tech said, there's no shame in using the games RTP and just being original in other regards. Somewhere on the forum there was an image dividing up and naming which set of frames represent which actions but basically you have three frames and each movement will be read in the order of "1->2->3->2->1" before going back to neutral stance.įor character sprites it's the same thing for setting up a grid.

rpg maker mv make custom character sprites

This helps you divide your work space into the exact frames you'll need. Right click -> properties will show you an images dimensions and a calculator will tell you whatever the number is. For battler sprites set in MV, set your grid equal to image width/number of sprite columns X image height / number of sprite rows. As for how to make your own things, Look at the images that already exist. I enjoy making the occasional pixel art myself.








Rpg maker mv make custom character sprites